Metal Gear Solid 3’s New Glitch Lets You Skip *That* Ladder Scene
Posted April 13, 2022 Alex Gibson
Home » News » Newly Discovered Metal Gear Solid 3 Glitch Lets You Skip *That* Ladder Scene
The video game speedrun scene keeps uncovering all sorts of unusual glitches, and this latest one is particularly interesting: a recent Metal Gear Solid 3 speedrunner discovery called for skipping the iconic ladder scene. By equipping a few items and standing in a certain spot, Snake climbs the ladder in seconds with his arms outstretched like an angel’s wings.
If you’re familiar with the ladder scene, you’ll appreciate the irony because, at least for those who’ve played the game before, having the ability to spare you the hassle of climbing what sometimes feels like a ladder. Endless is a real bargain.
In what has now become a signature of the cinematography that Hideo Kojima likes to insert into his games, the ladder scene comes right after Snake defeats a legendary sniper named The End and continues on his way to the top. of the Krasnogorje mountains. It starts out as just another regular segway from one area to another, but then continues until when the Snake Eater theme starts playing, you realize the stage has been designed. to convey a poignant moment of reflection for the gruff hero.
It’s actually great, and certainly worth experiencing once, but for returning players, it’s a bit boring. For speed runners, of course, the discovery is a boon as it saves them precious minutes of time as they try to make ever faster runs in the game. By the way, the most recent record was 1 hour and 16 minutes, according to speedrun.com. – but that was established more than a year ago. Then surely new records will start coming soon!
Here is a video of the scaling issue from Appel’s YouTube channel:
Metal Gear Solid 3 was released in 2004 and is widely considered to be one of the best games in the series. It was released on PlayStation 2 before a “Subsistence” version arrived a year later with new multiplayer game modes and other improvements. It was the first prequel story in the series, and its success spawned the subsequent Peacewalker spin-off for the PSP.
In 2016, Konami remade one of their iconic scenes in the same graphics engine as MGSV, but instead of being part of a remake project for current-gen consoles, it was more for Pachinko slots in Japan. The situation saw a rally from the hardcore gaming community urging Konami to properly remake the game, which of course never happened. If recent rumors are to be believed, that wish will soon come true, as Konami reportedly released a full MGS3 remake project last year.
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