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Monster Hunter Rise review: going further



Monster Hunter Rise review: going further


Monster Hunter Rise on Switch

About 10 hours after my first Monster Hunter Rise reading, I quit, went to a little-known website you might have heard of called Amazon.com, and bought the Hori Split Pad Pro controller for the switch. Enough, I thought, was enough. As good as the Joy-Cons are, they just didn’t make it for handheld games, especially for an action-oriented game like Monster Hunter Rise that could be played for hours on end.

I was so desperate to find a comfortable way to play this game in bed, on the couch, at the dinner table without clenching my hands that I dropped $ 50 on a third-party console add-on without hesitation. That’s probably the highest praise I can give Monster Hunter Rise – I can’t get enough of it, and it’s one of my favorite handheld gaming experiences in recent memory.

After the success of Monster Hunter: World, it was hard to imagine that a Switch-exclusive MonHun game (for now at least) could surpass the level of detail of its predecessor. But as you will soon discover, both World and Rise seek to fulfill very different goals. While World was all about exploring levels and learning about endemic life in its natural habitats, Rise feels a lot more like a video game in comparison. It’s not that immersive, but it’s a lot more fun to play.

Right off the bat, they introduce you to the two new mechanics for Monster Hunter Rise: Palamutes and Wirebugs. Palamutes are a new type of dog-shaped companion that you can fight with yourself, along with your Palico. They are more aggressive and big enough that you can ride them to go through the levels faster. Yes, you can ride your dog in Monster Hunter Rise. Don’t question it.

Like the Palicoes, you can create new outfits for them and customize them to your liking. Palamutes are adorable. Enough talk.

Wirebugs, from the other side, are now a veritable changeur de jeu. While the emblematic gameplay maladresse of Monster Hunter is still intact, the Wirebugs de Rise vous permettent de vous déplacer plus rapidement et de récupérer beaucoup more rapidly than ever. Whereas in your typical Monster Hunter game it would take a few seconds to recover after being hit in the face by a large monkey, in Rise you can perform a quick maneuver with the Wirebug to land safely on your feet.

Not all Wirebugs are good for one or the other; allow you to reach new heights and reach higher levels faster. You can even run towards the wall for a short period of time! Pair Wirebugs with Palamutes and you’ll be able to jump from one extreme of one level to the other more quickly, which in turn helps make hunts more effective.

Speaking of levels, as mentioned above, no, they are not as detailed as the ones we have seen in World. They’re a lot smaller too, but oddly enough, I enjoyed this more compact experience. Much of my game time with Monster Hunter Rise was spent in handheld mode – I was trying to do a few missions before bed or before meals, and the smaller areas meant I could cover more ground faster.

With the Palamute, I quickly turned around and was able to follow my enemy in record time. I love that. Monster Hunter Rise is aimed at the handheld / handheld audience, and all of these new mechanics, along with the smaller levels, help make that easier.

It also helps that Monster Hunter Rise has separated its search lines for single player and multiplayer. Village missions can only be done solo and will help advance the story. The monsters found here are also slightly weaker and easier to kill, making the hunt even less time consuming. It’s a good way to get familiar with the game’s mechanics, especially if you’re new to the series, making it the most accessible entry in the series to date.

That said, there are still plenty of little mechanics and systems to master.

The sharpness and effectiveness of weapons against specific monsters is never really explained, and Rise doesn’t waste time bombarding you with a bunch of little systems that will help you in the long run if you take the time to get to know them. Buddy scouting! Meowucenaries! Argosy business inquiries! Team of friends! Charms! There’s a lot to do, but the village quests will get you up to speed on the basics very quickly.

Once you get the hang of it, you can start participating in Hub Quests on your own or online, where the monsters are back healthy and strong. This is where the proper MonHun experience lies, although I recommend going through the short campaign before fully embarking on the Hub missions.

The rangs of the chasseur are separated between the ones of the village and the hub, but if you effectuez suffisamment of the quêtes of the village, you reveal a special exam that you have permettra de sauter les rangs for you that of the hub and that you are l’aurez Finished.

Between missions, you will occasionally be able to participate in Rampage missions, which is another new addition to Monster Hunter Rise. It’s a bit like tower defense games where you have to set up defenses to protect the gates of Kamura village while hordes of monsters rush in. They also offer separate rewards, like haste tickets, which can be used to upgrade your weapons with special abilities like attacks or defense power-ups.

You can probably enjoy the game without getting too into the Rampage missions beyond those necessary to move the story forward, but they serve as pleasant distractions from the usual cycle. You’ll go into the arena, install a bunch of automatic turrets around the gate, and maybe install some manuals that you’ll also need to operate on your own.

It’s ridiculously satisfying to see the monsters you could have fought to hunt down so quickly and shoot them in the face with a cannon. You have access to all kinds of crazy gear like the Dragonator to the weakest monsters with a single hit.

The tutorial could be a bit more simplified and better explained, although the same could be said for just about every other aspect of this series, but for the most part it’s pretty intuitive and you’ll pick up on the little nuances as you go. you play.

Putting all of these little pieces together is the setting, which I found extremely comfortable for bedtime play sessions. Set in the cozy town of Kamura, the community and cast of characters feel united and united. The characters themselves are also full of personality; Hinoa and Minoto are far more tolerable than World’s Handler, and while I miss the iconic Chef Meowscular, Rise’s new Chef Dango cats are cute as ****.

I’m serious. They do a little song and dance while preparing the dango and that never fails to motivate me for the next hunt.

The fact that the game is set in a small village like this that you’re just trying to protect really helped add to the warm atmosphere of Monster Hunter Rise. For the past two weeks, I have found my mind wandering Kamura Village, yearning for even more. The general atmosphere is only enhanced by the little haikus that serve as an introduction to the monsters when you are about to hunt them for the first time. Is incredible.

Other than that, Rise is really the same Monster Hunter formula that Capcom has perfected over the years. Pick a weapon (it doesn’t matter which one, they’re all pretty clunky until you get used to it), then go out and start hunting monsters. Every action you take feels heavy and you really need to be a little more careful and calculated before making a move.

That being said, the above-mentioned Wirebugs make a huge difference. By allowing you to recover quickly even when downed, Monster Hunter Rise gives new players more room to experiment and fail without feeling like they’re being punished too harshly.

Everything else stays the same; Hunt a monster, cut it into parts, use those parts to create a better team and start over. Except this time around, the introduction of the easier village quests helps make this series more accessible than ever.

The game is even aesthetically amazing. Rendered with Capcom’s in-house RE engine, the CGI animations are sharp and beautiful, and while the graphics bathe in handheld mode, the vibrant color palettes help carry the game. This is also Monster Hunter’s first portable game. No sector loading times, and I would be remiss if I didn’t mention how fast everything loads.

Monster Hunter Rise works wonders on the little Nintendo console, from smooth frame rates and fast load times to the fluidity of jumping from the back of your Palamute to slam your ax into the head of a monster. As you may have already guessed, Rise isn’t that much fun to play in handheld mode with classic Joy-Cons. They are too small for a fairly hectic action game and are not very suitable for long gaming sessions.

My new Hori Split Pad Pro gives the Switch a comical look, but I found that it quickly becomes the only way to play in bed, when I don’t want to leave the console on the dock. Regular Joy-Cons are usable, but you’ll probably start to experience severe hand cramps after a while, which is never pleasant.

Still, I can’t recommend Monster Hunter Rise highly enough. The new additions to the game are few, but very shocking and have quite changed the way I look at the series now. While World has really taken the series to the next level in terms of graphical capabilities and level detail, Rise takes a step forward in the evolution of Monster Hunter gameplay. It’s still a difficult game to play with a highly skilled floor and ceiling, but the series has never been more accessible than it is now.

Review: Zhiqing Wan | Award: Editor’s Choice | Copy provided by the publisher.

Advantage

The drawbacks

Release date
March 26, 2021

Developer
Capcom

Editor
Capcom

Consoles
Change