During the popular Game Developers Conference 2016, Simon Clavet from Ubisoft Montréal gave us some few details about the motion capture system the company is using for For Honor, its next installment of medieval combat exclusive to the current generation of consoles and PC.
During the panel titled “Motion Matching: Roda to Next-gen Animation” led by Kristjan Zadziukwe learned that the company’s goals with this installment is to create a realistic combat system with believable technical animations that adapt to the different circumstances in which the released can be found; a mint that, according to the developers, is being successfully achieved.
You can take a look at the new images from For Honor below:
Fountain
‘For Honor’ will be a game for hardcores, according to Ubisoft