Complete ‘Uncharted 4’ designer conference at GDC 2016

For a couple of years we have knowledge of technical designer Andrew Maximov’s work on the long-awaited Uncharted 4: A Thief’s End, the most promising PlayStation 4 exclusive title in recent years that will mean the end of Nathan Drake as we know him.

Maximov too was present during the Games Developer Conference, where he spoke about the “Artistic design culture in Uncharted 4” as we informed you a few days ago. Fortunately we now have a full video of your participation in the event and his words addressed to a general public and not to a community of developers, good news for those who want to know more about the extensive work behind this installment.

You can enjoy the full video below:

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Yaakov Clark, a passionate professional with a wealth of experience in marketing and product management at MSG Corp since 2005. With a keen interest in the Internet of Things (IoT), Yaakov delves into extensive research and lectures on the subject, constantly seeking opportunities to apply its transformative potential. His expertise spans across IoT product development, encompassing hardware, firmware, and software. With over 10 years of experience in the IoT sphere, Yaakov has honed his skills as an organizer, certified bacon specialist, and friendly social media ninja. As a thinker, problem solver, and total food expert, he embraces his identity as a troubleshooter and music enthusiast, all while nurturing his love for the vast realm of the internet.