We won’t see the real ending of ‘Shadow of the Beast’ in “Easy” mode

Shadow of the Beast the new project from Heavy Spectrum Entertainment Labs based on the classic 1989 installment released on Commodore Amiga, which will be released on PlayStation 4 this next May 17 2016; an increasingly closer date, which is why we continue to receive details.

As explained by the CEO of the developer, Matt Birch, the team decided include the difficulty “Beginner” for less dedicated players, but we will still need to play the other difficulties if we want to access the complete experience and see “everything that goes beyond the most basic end.”

Even though the combat is simple and the most enemies They die from a single attack, there are different types of enemies with different types of skills and attack times. The most talented players will have an advantage by learning the attack times of all species to combine basic attacksblock, wait, throw, perform special attacks and even combinations of everything, plus a couple of mysterious combos that will unleash special abilities, but will require much more effort.

You can see in action an experienced player in the video below:

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driven by a passion for technology and creative pursuits. As a tech analyst, he applies his expertise to analyze and optimize complex systems, ensuring organizations stay at the forefront of technological advancements. Beyond his analytical skills, Lawrence is an inventor and innovator, constantly pushing the boundaries of what's possible. As a tutor and mentor, he shares his knowledge and inspires the next generation of aspiring minds. With a keen eye for creativity, Lawrence is also a content creator and creative director, crafting captivating experiences that resonate with audiences. Alongside his technological pursuits, he holds an advanced degree in Child and Youth Care, embodying his dedication to making a positive impact on young lives.