Nour: Play With Your Food test – Food is not a game. Or just this once…

Unusual creations make my gamer life a little gilded. It’s great to see the creativity unfold in each game and evolve into something very unique. I remember a PS3 “video game” from 2008 that was half a tech demo (Linger in Shadows). For some reason, that stuff jumped out when trying out Nour: Play With Your Food, because in essence it would also be a kind of demo, where so many foods will play the main role.

After a faint introduction, we jump straight into the first course, where we will pop kernels of corn, which will fall stylishly on a board. The music also reacts a little to each button press, so you can also play the piano in rhythm on our controller. Zooming out with the camera, we are taken to the “course selection” table, and the veil falls elegantly from the next menu (the lid on the metal tray is lifted, revealing the next dish). We come to a bowl of cereal, into which we can dump all kinds of goodness, and then pour milk over it. 12 buttons allow you to throw the same number of food of different shapes and colors (this will also be the case in the future, of course we always get ingredients in a different theme). Already here, we can discover the goodness of time slowing down and the “magnetic” force. With the latter, we can compress the scattered snot into a cluster, and then pull it back and forth.

After a little playing, standing up from the table (we zoom out with the camera), the newly thawed food can come. I counted a total of 20 such levels and took a few minutes with each one. We can pass gum through a meat grinder, build a hamburger tower up to the stratosphere, make colorful ___tails and teas, microwave all kinds of alemozzies, fool vending machines, throw eggs, etc. The queue is long and interesting, the “gameplay” is quite varied. The music starts gradually, if we really get into it, even the image becomes distorted, as if we are hallucinating.

You can conjure up things like a knocker from a toolbox. When you hit the objects, they flatten and grow, you can cut the food into pieces with the knife, and you can also roast it with the improvised flamethrower. With a projector, you can change the size of things to giant or tiny, with the salt shaker you can fool around, with the food coloring you can add colors to the dishes, and with the camera you can play gastroprosto. It is not even important to use them, it just gives an extra feeling that we are dealing with a game.

Nour: Play With Your Food paints beautifully, the food is very nicely done, and the simple backgrounds are also atmospheric. You can easily relax for 1-2 hours with the creation, which does not necessarily have to be understood, but simply surrendered to the fun. Food is not a game, but we can do pretty nice things with it virtually – those looking for specialties will find their calculations in it.

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an accomplished IT professional with a wealth of experience in the high-tech industry. As the IT Team Lead for Validation and Embedded Software at Qualcomm, he leverages his expertise to drive innovation and ensure optimal performance. With a career spanning over 40 years in Silicon Valley startups and consulting, Henry has been at the forefront of technological advancements. From software engineering to management positions, his diverse skill set has enabled him to navigate the ever-evolving landscape of technology. Currently, as an IT Manager and Web Administrator, Henry continues to contribute his knowledge and expertise to shape the digital future.